There's been a lot of interest in "run-and-gun" type shooting. As a state public range safety officer, I have to curtail people from doing dangerous activities, and moving while shooting is fraught with problems. A negligent discharge could endanger not only the shooter, but bystanders as well. One cannot predict which direction the muzzle will point during a trip or fall. Also, while this looks good in action movies, it really doesn’t teach much, after all if you stop moving to shoot, it’s no different than shooting at a target range. Unlike the popular Youtube videos, operators on a protection detail continue to move to cover or escape while engaging the threats. Something you do not want to try with real guns. All our practice and training, in this style, is with Simunitions, not live ammo. In a gunfight you have approximately three and a half seconds to identify your target, assess the background, draw, aim and fire. This is more of a cognitive/recognition skill. What if I told you that there is a training exercise that will, not only get your heart rate up, but tax the limits of your overall abilities with a firearm, without moving from a 3x3 foot square. If you master it you will be one of only a handful of people in the world that have succeeded. It will frustrate you, enrage you, test your hand eye coordination, and mental cognitive levels. This style of training could save your life in a real gunfight. Please bear with me as it’s easier to see this than to type it. This game is based on an actual psychological test on cognitive/phonological awareness. The object of the game is to quickly identify and engage the correct target. You can shoot this game with a pistol, rifle or shotgun (with slugs). I usually set up 3 targets at 7, 15, and 25 yards, using 3 lanes of a target range, which allows other people not in the group to shoot. The active shooter in the middle lane. The first stage, (easy/warm up) targets have a 6 inch red circle, a green square, a yellow rectangle, and a blue square. Each of the three target frames has this same target. The shooter stands for one round, then kneels for the next and then shoots rollover prone at these 3 targets, two shots (double tap) at each shape. Fastest time / most hits wins. A shot timer can show improvements in split times as well as record each shot string. http://www.midwayusa.com/viewproduct/?productnumber=772064 A variation of this game mandates the shooter use cover, a mailbox, a wall, an automobile… This is where it gets interesting. The “coach” (a non shooter) gives the command to fire on a specific target. Such as “Triangles”, the shooter then engages each triangle on the three target frames. Then the coach calls out “Red”, the shooter must hit every red shape, and so on, the coach, mixing up the colour/shape commands. The second stage gets a different target. The shoot commands vary by colour, shape, and now number. The third stage gets 3 different targets. Again the shoot command varies colour, shape and number. I make them up on newsprint paper from a hobby store using a stencil and spray paint or you can buy these targets at Law Enforcement Targets, Inc. http://www.letargets.com/index.php Another game that we often tease rookie police with is the Tueller drill. http://en.wikipedia.org/wiki/Tueller_Drill The Tueller Drill is a self defense training exercise to prepare against a short-range knife attack when armed only with a holstered handgun. A silhouette target is placed 21 feet in front of the shooter. A non-shooter is placed 21 feet behind the shooter. On the shoot command, the non-shooter runs towards the shooter and gently taps him on the back. The shooter, at the same time must, draw and engage the target before the non-shooter touches him. Shots before the touch and the shot placement is the score. These simple drills can really show how proficient you are with firearms.